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101 results
On this Rick and Morty tribute, let's see how to recreate a Rick and Morty Portal in Unity with Shader Graph and few textures made ...
2,710 views
3 weeks ago
Ready to make your card game pop? In this session, we'll explore how to create a stunning loot box opening sequence inside ...
2,435 views
12 days ago
'True' Biplanar Custom Node HLSL: https://gist.github.com/Steen-Is-Adrift/1ca5aee03eca1b24abc47b9b6a5a03e2.
19 views
13 days ago
From start to finish including making all the images and assets! This tutorial shows how to build a holographic trading card shader ...
37 views
2 weeks ago
In this tutorial, I show how to add extra close-up detail and shape to terrain using Parallax Occlusion Mapping in Unity and Nanite ...
2,615 views
11 days ago
The advanced version from last year's Performance Tips and Tricks talk. This time we will dive into more nuanced performance ...
1,913 views
In this video, I showed the full process of creating shell texturing in Unity shader graph for the games that I'm going to create in the ...
8 views
10 days ago
In this tutorial, I show how to project terrain texture coordinates from the front and sides (instead of just the top) to get rid of texture ...
2,678 views
Dependency Injection is one of those architectural topics that's often discussed in theory but rarely feels practical in real Unity ...
9,431 views
Learn how to import and use assets in Unity, including models, materials, shaders, textures, fonts, audio, and video. A clear ...
9 views
Welcome to my Unity Sandbox and R&D Lab. This playlist is where I document my exploration of the Unity Engine. As a Senior ...
0 views
4 weeks ago
In this video, we begin “Dressing the Flow” — transforming the raw Water Slash blockout into something alive, readable, and ...
114 views
1 month ago
In this tutorial, I show a better method for breaking up tiling artifacts so terrain looks more organic and less repetitive. I show how to ...
2,692 views
This video continues the Water Slash series and the ongoing dressing stage of the effect. In Part 3, I move beyond the core and ...
65 views
Showing a bit of behind the scenes work as we adapt some Synty assets to Godot.
13 views
00:00 Intro 5:51 Récap 12:22 Shader 1:30:45 Changement de strat 1:45:43 Système pilier 2:42:52 Ok on teste 3:06:44 MAGIE !
4 views
00:00 Intro 21:46 Résoudre le shader 54:38 La boulette ! 2:38:24 GG ! 4:00:52 Outro Salutation et bienvenue sur ma chaîne ...
Harry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating ...
541 views
2 days ago