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33 results

Kenzel
Learning Vulkan #3: Finishing the Pipeline Setup

Made with Restream. Livestream on 30+ platforms at once via https://restream.io LIKE and SUBSCRIBE I Livestream on ...

3:46:54
Learning Vulkan #3: Finishing the Pipeline Setup

76 views

Streamed 8 days ago

sudo love me baby
writing my own game engine (vulkan/c++) // merry C++mas 🎄

Donations: https://streamelements.com/sudolovemebaby/tip available chat commands: !commands Music: ...

5:11:16
writing my own game engine (vulkan/c++) // merry C++mas 🎄

3,725 views

Streamed 3 days ago

Arkvenger
Star Citizen - Vulkan 4.5 Graphics & Settings

Description and help for optimally configuring each type of computer. I'm bringing you a way to understand how to set up your ...

20:38
Star Citizen - Vulkan 4.5 Graphics & Settings

2,996 views

3 days ago

Tsoding Daily
Objective-C on Linux

Streamed Live on Twitch: https://twitch.tv/tsoding Chapters: - 00:00:00 - Pre-intro - 00:00:57 - Intro - 00:02:56 - Hello World in C ...

2:35:22
Objective-C on Linux

31,464 views

4 days ago

Zed A. Shaw
Learning Vulkan in C++, Episode 08

In this episode I take the code from vkguide and attempt to refactor it using the vulkan.hpp (C++) API. It really doesn't work well ...

3:42:26
Learning Vulkan in C++, Episode 08

404 views

7 days ago

Country Boy Computers
$300 ai build - no joke  Country Boy's budget ai-pc that actually runs LLMs surprisingly well

Can you actually run modern AI on a $300 budget? Today, we're putting the legendary AMD RX 570 to the ultimate test on our ...

21:27
$300 ai build - no joke Country Boy's budget ai-pc that actually runs LLMs surprisingly well

3,925 views

1 day ago

Infinite Space
ULTIMATE Star Citizen 4.5 Optimization Guide – Zero Stutter, Massive FPS Boost!

MY REFERRAL CODE: STAR-WN52-45MV - extra 5000 UEC in game. Join my Discord: https://discord.gg/DBYak4qAc8 Claim ...

26:28
ULTIMATE Star Citizen 4.5 Optimization Guide – Zero Stutter, Massive FPS Boost!

19,613 views

4 days ago

Kenzel
Learning Vulkan #4.2: Shader Stuff

Made with Restream. Livestream on 30+ platforms at once via https://restream.io LIKE and SUBSCRIBE I Livestream on ...

1:16:18
Learning Vulkan #4.2: Shader Stuff

20 views

Streamed 7 days ago

Kenzel
Learning Vulkan #5.2:  Viewport Stuff

Made with Restream. Livestream on 30+ platforms at once via https://restream.io LIKE and SUBSCRIBE I Livestream on ...

1:09:05
Learning Vulkan #5.2: Viewport Stuff

18 views

Streamed 6 days ago

Cuda Education
Vulkan API | Frustrum Culling + LOD + Indirect Rendering PART 6 | multi-draw indirect + scale

In this video, I discuss scale and also the multi-draw indirect feature. I also demonstrate the performance hit that is experienced ...

26:19
Vulkan API | Frustrum Culling + LOD + Indirect Rendering PART 6 | multi-draw indirect + scale

64 views

3 days ago

SekinVR
Star Citizen Alpha 4.5 VR Setup for Pimax Headsets | Installation Guide | 4KUHD [OUTDATED]

Referral Code: STAR-RWCX-7YGR https://www.robertsspaceindustries.com/enlist?referral=STAR-RWCX-7YGR PIMAX ...

24:54
Star Citizen Alpha 4.5 VR Setup for Pimax Headsets | Installation Guide | 4KUHD [OUTDATED]

1,316 views

5 days ago

Kenzel
Learning Vulkan #5:  Viewport Stuff

Made with Restream. Livestream on 30+ platforms at once via https://restream.io LIKE and SUBSCRIBE I Livestream on ...

1:48:01
Learning Vulkan #5: Viewport Stuff

22 views

Streamed 6 days ago

Lucas
Game Dev - Low Level - Zig/Vulkan - #73

VR Game: done Unity StreamFIghter: done Planetary Zigma: making MUSIC BY - C418 - @ContextSensitive - @Magentium ...

1:27:31
Game Dev - Low Level - Zig/Vulkan - #73

33 views

Streamed 5 days ago

Cuda Education
Vulkan API | Frustrum Culling + LOD + Indirect Rendering PART 7 | profiling multi-draw indirect

In this video, I profile the multi-draw indirect feature using Nsight Systems to see what insights we can gain from it.

27:07
Vulkan API | Frustrum Culling + LOD + Indirect Rendering PART 7 | profiling multi-draw indirect

0 views

16 hours ago

Lucas
Game Dev - Low Level - Zig/Vulkan - #75

VR Game: done Unity StreamFIghter: done Planetary Zigma: making MUSIC BY - C418 - @ContextSensitive - @Magentium ...

1:40:58
Game Dev - Low Level - Zig/Vulkan - #75

22 views

Streamed 1 day ago

Linux Plumbers Conference
Enabling AMD 2D Hardware Acceleration for Video API and Applications - Solomon Chiu

Enabling AMD 2D Hardware Acceleration for Video API and Applications - Solomon Chiu Abstract: In modern Linux video ...

45:54
Enabling AMD 2D Hardware Acceleration for Video API and Applications - Solomon Chiu

35 views

6 days ago

JonLɪkeSqui🐿️el *JonLikeSquirrel
GPU programing (Part 87) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

[JonsScript] Fundamentally JS its successor - Developing an ECMA-262 (then making a better standard with useful bells and ...

2:40:38
GPU programing (Part 87) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

44 views

Streamed 2 days ago

JonLɪkeSqui🐿️el *JonLikeSquirrel
+ GPU programing (Part 86) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

[JonsScript] Fundamentally JS its successor - Developing an ECMA-262 (then making a better standard with useful bells and ...

11:20:52
+ GPU programing (Part 86) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

78 views

Streamed 5 days ago

JonLɪkeSqui🐿️el *JonLikeSquirrel
+ GPU programing (Part 85) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

[JonsScript] Fundamentally JS its successor - Developing an ECMA-262 (then making a better standard with useful bells and ...

11:26:21
+ GPU programing (Part 85) - yup, shader program.. almost done? -_- (then! back to EMCA-262)

117 views

Streamed 7 days ago

Linux Plumbers Conference
Nova GPU Workshop: User mode command submission for GPUs - John Hubbard (NVIDIA)

Nova GPU Workshop: User mode command submission for GPUs - John Hubbard (NVIDIA) This workshop will center on Nova, ...

57:32
Nova GPU Workshop: User mode command submission for GPUs - John Hubbard (NVIDIA)

38 views

6 days ago