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742,134 results

wheatgreaser
graphics programming is easy, actually

graphics programming is fun. is it easy? no, i lied. sue me. im using opengl because its used in different places from game ...

5:04
graphics programming is easy, actually

4,593 views

1y ago

eisfrosch
The Chaotic State of GPU Programming

GPUs have immensely contributed to various applications: in graphics, AI, scientific computing, you name it. But their ...

16:16
The Chaotic State of GPU Programming

329,245 views

1y ago

Brendan Galea
The Math behind (most) 3D games - Perspective Projection

Perspective matrices have been used behind the scenes since the inception of 3D gaming, and the majority of vector libraries will ...

13:20
The Math behind (most) 3D games - Perspective Projection

546,160 views

5y ago

Two Minute Papers
Intel Just Changed Computer Graphics Forever!

Check out Lambda here and sign up for their GPU Cloud: https://lambda.ai/papers Guide: Rent one of their GPU's with over 16GB ...

6:39
Intel Just Changed Computer Graphics Forever!

609,786 views

9mo ago

CrashCourse
3D Graphics: Crash Course Computer Science #27

Today we're going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, ...

12:41
3D Graphics: Crash Course Computer Science #27

541,266 views

8y ago

Dr. Pavel Vlašánek
Graphics Programming from Scratch: How GPUs Actually Draw 3D

Every 3D world you have ever explored is just a beautifully orchestrated illusion of math, memory, and high-speed logistics.

16:37
Graphics Programming from Scratch: How GPUs Actually Draw 3D

603 views

3mo ago

Matt's Ramblings
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

A description of the techniques used by Quake to render a fully 3D game on original Pentium hardware. Support: ...

8:17
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

71,564 views

3y ago

NoBS Code
The Midpoint Circle Algorithm Explained Step by Step

In this video we'll take a look at how the midpoint circle algorithm works. We go through all steps required to implement the ...

13:33
The Midpoint Circle Algorithm Explained Step by Step

195,569 views

1y ago

Low Level Game Dev
Should you start with OpenGL or Vulkan?

Check out my Failproof OpenGL course for beginners: https://www.udemy.com/course/failproof-opengl-for-beginners/?

4:17
Should you start with OpenGL or Vulkan?

96,632 views

1y ago

Low Level Game Dev
The 5 levels of OpenGL

Check out my Failproof OpenGL course for beginners: https://www.udemy.com/course/failproof-opengl-for-beginners/?

8:01
The 5 levels of OpenGL

66,830 views

8mo ago

Dr. Pavel Vlašánek
3D Graphics from Scratch: No GPU, No OpenGL, Just Math

Stop blindly trusting game engines and discover the simple math that actually powers 3D graphics. In this video, I walk you ...

10:45
3D Graphics from Scratch: No GPU, No OpenGL, Just Math

5,759 views

5mo ago

Nathan Baggs
I made the same game in Assembly, C and C++

programming #gamedev #cpp #assembly #x86 I made the same game in x86 assembly, C and C++ to see how they compare.

4:20
I made the same game in Assembly, C and C++

907,990 views

3y ago

Hunor Márton Borbély
Introduction to SVGs: A Beginner's Guide to Scalable Vector Graphics

In this introduction to SVG, we cover basic shapes like circles and rectangles, styling, the path element, quadratic and cubic Bézier ...

18:00
Introduction to SVGs: A Beginner's Guide to Scalable Vector Graphics

39,364 views

2y ago

CrashCourse
Screens & 2D Graphics: Crash Course Computer Science #23

Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) ...

11:32
Screens & 2D Graphics: Crash Course Computer Science #23

393,744 views

8y ago

The 8-Bit Guy
How "oldschool" graphics worked Part 1 - Commodore and Nintendo

Visit me on Facebook: https://www.facebook.com/the8bitguy In part 1, I cover the limitations of color on older 1980's computers ...

7:08
How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5,731,577 views

10y ago

The 8-Bit Guy
CGA Graphics - Not as bad as you thought!

Support this channel on Patreon: https://www.patreon.com/8BitGuy1?ty=h In this episode I cover the IBM CGA graphics system ...

11:27
CGA Graphics - Not as bad as you thought!

2,368,005 views

10y ago

tEEvy
Understanding shaders is easy, actually

Shader code can be scary but... Well, it is scary, but it's also quite simple! Here I'm mentioning some of the basics of GLSL ...

6:39
Understanding shaders is easy, actually

70,866 views

1y ago

Daniel Hooper
I Made a 3D Modeler, in C, in a Week

ShapeUp source code, demo, and more: http://www.danielchasehooper.com/posts/shapeup See what Daniel is up to on Twitter: ...

4:03
I Made a 3D Modeler, in C, in a Week

156,066 views

2y ago

Aurailus
How do Games Load SO MANY Textures? | Sparse Bindless Texture Arrays

In this video, we go over Sparse Bindless Texture Arrays, a collection of advanced graphics programming techniques in OpenGL ...

12:32
How do Games Load SO MANY Textures? | Sparse Bindless Texture Arrays

61,912 views

2y ago

Jordan West
How Isometric Coordinates Work in 2D games

Isometric games often use hand-drawn 2D sprites to add depth to a game without having to deal with full 3D rendering. In this ...

5:23
How Isometric Coordinates Work in 2D games

1,122,676 views

5y ago