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14,769,496 results
support IGC on Patreon: https://www.patreon.com/indiegameclinic Original full stream: ...
91,186 views
5 months ago
Our Lead Level Designer goes through how he makes a combat level using Quixel Megascans for our game; Echoes of the End in ...
123,486 views
5 years ago
This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ...
161,654 views
5 Tips for Great Level Design Join our Discord Server: https://discord.gg/6c6QkM6DfP Want to learn the secret to making great ...
148,291 views
1 year ago
Je vous propose un tour d'horizon des grandes compétences nécessaire pour le métier de level designer, et quelques extraits ...
23,697 views
4 years ago
Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: ...
44,352 views
3 years ago
In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ...
521,717 views
7 years ago
Get bonus content by supporting Game Maker's Toolkit - https://gamemakerstoolkit.com/support/ Can a video game level tell a ...
1,061,389 views
Almost every game needs level design, so it's time to learn how to be really really bad at it. No more of this pretty decent level ...
185,136 views
2 years ago
Use code EXTRACREDITS to get 50% off a full year subscription at OneDayU. Visit http://www.onedayu.com/extra-credits & use ...
240,885 views
I think you guys just have a little bit of nostalgia. 0:00 - Intro 4:19 - Dark Souls' Reputation 10:55 - 2 Major Design Flaws 15:33 - Is ...
6,729 views
1 day ago
WISHLIST on STEAM: https://store.steampowered.com/app/3857800/Outlaws_Vengeance/ Join our Newsletter for LORE: ...
59,324 views
3 months ago
Hey All, We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing ...
674 views
Hi:) This time I've prepared a video in which I talk about stairs, one of the simplest but also most underestimated elements of level ...
2,024 views
1 month ago
30.1K subscribers
I'm a gamer myself and I know what to expect to have fun with the game, and by bringing that mindset into design it really helps ...
928,629 views
9 years ago
00:00 - Intro 01:12: The Approach 03:10 - Requirements 08:01 - Entities 12:16 - Class Design 21:25 - Implementation 40:52 ...
2,964 views
18 hours ago
In this 2019 GDC Level Design Workshop session, 12 East Games' Aubrey Serr shares an overview of non-linear design ...
190,629 views
During the development of DOOM, John Romero came up with eight special rules to make his levels look and play as good as ...
393,769 views
6 years ago
support IGC on Patreon: https://www.patreon.com/indiegameclinic Sources: Steve Lee's Channel ...
8,364 views
Streamed 5 months ago
Learning how to make large levels can be a rather difficult task. So here I decided to tackle some of the major parts of it. While Its a ...
2,008 views