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86 results
Delegates are at the core of Unity's event systems, input, UI, and many popular libraries — but they're often misunderstood. In this ...
3,860 views
19 hours ago
In this course, students don't just play games — they learn how to build them. This hands-on program introduces programming, ...
11 views
22 hours ago
Students set up the full development environment using Unity and VRChat, create their first VRChat World, and successfully ...
5 views
21 hours ago
this video is a disaster, here are some links MelonLoader Tutorial: https://melonwiki.xyz/#/modders/quickstart DNSpy: ...
48 views
13 hours ago
Code Debug Challenge Level up your Unity and C# skills with short, focused debug challenges made for beginner to intermediate ...
182 views
20 hours ago
This is a development and coding advice video from me, the guy who is coding Ridiculous Space Battles: Its aimed at C++ ...
165 views
18 hours ago
Learn How to Build a Multiplayer VR Game with Unity & VRChat: In this course, students don't just play games — they learn how ...
2 views
This lesson focuses on organizing players into balanced teams. Students implement team assignment logic, track players using ...
0 views
This lesson completes the full game loop. Students add a synchronized timer, detect when the match ends, display the final score ...
1 view
Want to break into game development but don't know where to start? This video walks you through a step-by-step roadmap to ...
14 hours ago
In this lesson, students construct the game field where all gameplay will happen. They build a clean project structure, import and ...
40 views
12 hours ago
Max Madness on Steam: https://store.steampowered.com/app/3652470/Max_Madness/ Our Game Studio: ...
137 views
17 hours ago
Students create a world-space HUD that follows the player and displays live game information. They also implement the core state ...
Students implement player-to-player collision detection to create defensive gameplay. When a player carrying the ball is tackled ...
I tried to create a Roguelike game from scratch in just 5 days for a Game Jam... and things got way more chaotic than I expected.
21 views
Students build fully interactive, networked game balls. They implement pickup and throw mechanics for both VR and desktop ...
Students handle one of the most important multiplayer edge cases: players joining mid-game. Late joiners are safely placed in a ...
DeepBound is a custom 2D sandbox engine built in Unity, designed to handle massive persistent worlds with high performance.
8 views