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332,497 results
1.39M subscribers
3.09K subscribers
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
1,105,454 views
1 year ago
Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...
1,690,936 views
6 years ago
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
1,938,909 views
5 years ago
In this coding adventure I explore ray marching and signed distance functions to draw funky things! If you're enjoying these videos ...
1,177,224 views
A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...
2,143,036 views
4 years ago
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
855,998 views
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
1,518,176 views
2 years ago
My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access ...
538,840 views
3 months ago
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...
4,176,734 views
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
2,449,479 views
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...
536,231 views
7 months ago
In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along? Probably not... If you'd like ...
2,325,410 views
In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to ...
845,123 views
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
662,855 views
Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...
277,869 views
13 days ago
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
1,199,358 views