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291,398 results
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
1,938,852 views
5 years ago
Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...
1,690,909 views
6 years ago
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
1,105,348 views
1 year ago
In this coding adventure I explore ray marching and signed distance functions to draw funky things! If you're enjoying these videos ...
1,177,181 views
A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...
2,142,975 views
4 years ago
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
1,518,061 views
2 years ago
My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access ...
538,584 views
3 months ago
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
855,908 views
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...
4,176,515 views
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...
536,094 views
7 months ago
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
2,449,256 views
In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along? Probably not... If you'd like ...
2,325,377 views
In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to ...
845,104 views
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
1,199,249 views
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
1,305,806 views
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
662,809 views
Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...
955,822 views
Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...
276,976 views
13 days ago
Let's do some more ray-tracer coding and see if we can get it to render glass, and rainbows, and more! Support my work (and get ...
273,200 views
5 months ago
Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...
1,458,959 views