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Videos
Cata
Improve Asset Loading Using Binary Formats and GPU Compression
00:03:36
Improve Asset Loading Using Binary Formats and GPU Compression

4,206 views

8 days ago

Cata
Implementing Physically Based Rendering (PBR): How It Works
00:08:55
Implementing Physically Based Rendering (PBR): How It Works

8,070 views

5 months ago

Cata
Why Narrative Systems Are So Hard to Implement
00:04:37
Why Narrative Systems Are So Hard to Implement

3,141 views

6 months ago

Cata
How Open World Games Optimize Terrain Rendering
00:10:56
How Open World Games Optimize Terrain Rendering

16,932 views

7 months ago

Cata
Acoustic Guitar Written in C
00:01:22
Acoustic Guitar Written in C

380 views

2 years ago

Cata
Jump King Clone in C++ and OpenGL
00:00:32
Jump King Clone in C++ and OpenGL

635 views

2 years ago

Cata
Falling Sand Simulation in C++
00:01:06
Falling Sand Simulation in C++

889 views

2 years ago

Cata
C++ Raycaster Render Engine Demo
00:00:41
C++ Raycaster Render Engine Demo

210 views

3 years ago

Popular videos
Cata
How Open World Games Optimize Terrain Rendering
00:10:56
How Open World Games Optimize Terrain Rendering

16,932 views

7 months ago

Cata
Implementing Physically Based Rendering (PBR): How It Works
00:08:55
Implementing Physically Based Rendering (PBR): How It Works

8,070 views

5 months ago

Cata
Improve Asset Loading Using Binary Formats and GPU Compression
00:03:36
Improve Asset Loading Using Binary Formats and GPU Compression

4,206 views

8 days ago

Cata
Why Narrative Systems Are So Hard to Implement
00:04:37
Why Narrative Systems Are So Hard to Implement

3,141 views

6 months ago

Cata
Falling Sand Simulation in C++
00:01:06
Falling Sand Simulation in C++

889 views

2 years ago

Cata
Jump King Clone in C++ and OpenGL
00:00:32
Jump King Clone in C++ and OpenGL

635 views

2 years ago

Cata
Acoustic Guitar Written in C
00:01:22
Acoustic Guitar Written in C

380 views

2 years ago

Cata
C++ Raycaster Render Engine Demo
00:00:41
C++ Raycaster Render Engine Demo

210 views

3 years ago