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1,871 results
9,556 views
5 years ago
Apresentamos a intuição dos métodos de aprendizado de variedades para redução de dimensionalidade não linear. A ideia ...
209 views
4 years ago
Topologie appliquée 21 : Réduction de dimensionnalité non linéaire - Isomap, Partie I Résumé : Cette vidéo présente de ...
3,759 views
Apresentamos como encontrar a matriz de produtos internos a partir da matriz de distâncias obtida pelo algoritmo de Dijkstra.
150 views
Part of the Course "Statistical Machine Learning", Summer Term 2020, Ulrike von Luxburg, University of Tübingen.
6,976 views
This video shows how to perform dimension reduction using non-linear methods, including Manifold Learning with ISOMAP, ...
884 views
1 year ago
Ali Ghodsi's lecture on January 17, 2017 for STAT 442/842: Data Visualization, held at the University of Waterloo. Review of ...
27,112 views
8 years ago
121 views
7 years ago
للأستفسارات والنقاشات المتعلقة بالدرس، يرجى الدخول على منصة النقاش من خلال موقعنا الالكتروني akadyma.com وللأستفسارات ...
338 views
Réduction dimensionnelle non linéaire à l'aide d'isomap #intelligenceartificielle #dimensions #apprentissagemachine ...
6,117 views
3 years ago
k=5 nearest neighbors, variance was minimized at 0.3031 thanks to isomap.stanford.edu.
364 views
12 years ago
The terrain generated by the Diamond-Square algorithm is too smooth to fit my needs. I needed some cliffs, but the bilinear ...
455 views
It's actually starting to look like something :) First of all, we now actually have different types of structures, each with their own id ...
42 views
maximum zoom artifact... not entirely sure how to fix this.
53 views
Smart, smart... Let's call it "less dumb and a bit more persistent". So the "AI" now keeps track of which structures need to be build, ...
28 views
Slapped together an implementation of the A* algorithm. Pretty crappy implementation I must confess, but it seems to be doing the ...
52 views
This work In progress map is going to be a test for my players. Idea is for it to be a easy puzzle. The base map is a PNG, and then I ...
11 views
Hello mr cube! Click somewhere and mr cube will go there! I wouldn't call this pathfinding, it's just updating x and y every frame ...
59 views
Working a bit on manipulating the terrain after it has been generated. Shown in order: -leveling terrain (dragging the height of the ...
43 views
k=4 nearest neighbors.
Units received the same overhaul as structures. Units now have a type and a 3D model. Only one unit type so far though since I ...
6 views
More fooling around with Visualization Library. Trying to recreate that classic look from Sim City, Roller Coaster Tycoon, Tiberian ...
513 views
155 views
8 subscribers